milidead.blogg.se

Starmancer chucklefish
Starmancer chucklefish





starmancer chucklefish

In Starmancer, you are humanity’s last chance of survival among the stars. What did you want the player to feel through the music when playing the game? ‘Daydreams of a Colonist’ has great energy to it! Music has a big impact on the player’s feelings. And I really like the middle part of ‘Zenith’, the flute-sounding synth and interplay of melodies is probably one of my favorite things about the Starmancer soundtrack. I don’t know why I remember that one specifically. Other than those, though, I have fond memories of working on ‘Daydreams of a Colonist’.

starmancer chucklefish

‘Deep Space’ and ‘Space Station 14’ are what became of the original 2 demos that I sent to Ominux Games, so those will always be special to me. Looking at the tracklist, which track in the Starmancer OST holds a special place for you and why? As a writer, I totally understand the balance of being a perfectionist and knowing when to stop. At the very least if you’re stuck on a song for a while, taking a break for a few days or weeks can make the world of difference when you come back to it. If I work too long on a song I can start to hear problems that might not really be there, and in fixing those problems, I create new, actual problems. Maybe the most frequent one that I run into is deciding when to just call it finished. I’ve found that each new song provides a different challenge. And what presents the biggest challenge? Testing different sounds, messing around with synths, finding the perfect melody… all that stuff is super exciting to me. Starting a new song is always my favorite part of writing. What part of the music-making process do you enjoy the most? Identifying those influences seems to be a key part of the process. The art of Starmancer was really the biggest influence to me when creating the soundtrack. I don’t think it influenced me much when creating the Starmancer OST, but it definitely got me motivated to make some sweet sci-fi, spacey tunes. Around the same time I discovered Starmancer, Surviving Mars had just been released and that game had a phenomenal soundtrack. Small world indeed! What influences, from music and beyond, did you tap into for the Starmancer OST? I imagine Victor’s art did more than draw you in. I think maybe his brother and I even went to the same college (Michigan Technological University). Maybe it helped that me and Tyler were both from Michigan. I guess they really liked the demos, and after a few more emails and a sound design test we started working on a contract. I was immediately drawn to Victor’s art and when I discovered that one of the stretch goals was to hire a composer and sound designer I started working on some music demos right away. I first found out about Starmancer when they launched their Kickstarter campaign. I’m curious, how did you join the Starmancer project? I’m loving the Starmancer OST and already find myself humming along while playing it. Hey Dirk, thanks for taking the time to chat with me. Find a comfy seat, treat yourself to some Starshine and join us as we explore Dirk’s musically creative mind.







Starmancer chucklefish